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The other helpful ability forest gnomes receive is Speak with Small Beasts. We are, however, building a high-octane wizard. Is it overkill for a wizard to gain an extra cantrip? Maybe.
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It’s easy to get caught up in spells that go boom, and I’ll have plenty of those, but this bonus cantrip will allow me to be creative during gameplay. The victim will see a small animal or object or hear a sound that isn’t there.
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This spell allows me to create small distractions.
#D N D 5E CHARACTER BUILDER MOVIE#
As I mentioned, I’ll be playing Willow as a trickster, and this cantrip is a perfect fit-he began the movie as an illusionist, a magician. They also gain a bonus cantrip, Minor Illusion. Let the big, bad warriors engage the enemy while I invoke chaos (structured, wizardly chaos). For this reason, Willow is going to be a trickster. I’m small, I don’t need to worry as much about hit points and bulk armor as much as evasion. I need something with more field pizzazz.įorest gnomes receive a +1 bonus to Dexterity, which seems relevant in an adventure. However, I’m an adventurer, a dungeon crawler, a treasure hunter. Perhaps if I were playing more of an urban campaign, or something steampunk, the rock gnome would make sense with its tinkering. The forest gnome suits my needs as a player more than the rock gnome. This race is prebuilt to defend against magic, making the wizard class even more fitting. Gnome Cunning grants my little guy advantage on saving throws against magic (Intelligence, Wisdom and Charisma). All History, Religion, Arcana, Nature and Investigation checks will be based off this score, making the wizard a key resource in solving story challenges.Īs most fey races, gnomes come equipped with Darkvision. Not only does the intelligence score affect the potency of a wizard’s magic, it affects in-game problem solving. Gnomes have a +2 racial bonus to intelligence, making them one of the most suitable candidates for the wizard class in the basic Player’s Guide.
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If he doesn’t know something off the cuff, he’ll figure it out with investigation.īefore we jump in, feel free to check out my original adventure, Dead Man’s Tale, and give your wizard a try in a pirate setting. He’s going to be a wizard’s wizard-the most wizardly wizard. (Technically, his dream is to become more of a druid, but just go with me here.)īecause I’m leaning in heavy on the wizard trope, I want to boost Willow with proficiencies in Investigation and Arcana. During the film, his dream is to become a powerful wizard, and that is exactly how I’m going to build him. In the movie, Willow is an unassuming farmer with some talent in magic. A paladin can turn his back on his oath and become a force for evil, a bard could live a second life as an assassin, and gnomes can hold devastating power in the palms of their little hands.įor this character build, I’m inspired by the idea of Willow Ufgood, the main character from the 1988 fantasy film, Willow. Sometimes, seemingly opposing forces can come together and make something unique on multiple levels.